Reducing memory usage
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@@ -242,9 +242,6 @@ void BasePass::render() {
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}
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}
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graphics->executeCommands(std::move(commands));
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commands.clear();
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Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
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skyboxCommand->setViewport(viewport);
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skyboxCommand->bindPipeline(pipeline);
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@@ -194,5 +194,5 @@ void CachedDepthPass::createRenderPass() {
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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};
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport);
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport, "CachedDepthPass");
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}
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@@ -294,5 +294,5 @@ void DepthCullingPass::createRenderPass() {
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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};
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport);
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport, "DepthCullingPass");
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}
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