Reducing memory usage

This commit is contained in:
Dynamitos
2024-08-07 21:19:33 +02:00
parent 819b541ff2
commit 64a26bfd57
37 changed files with 216 additions and 44 deletions
+5 -1
View File
@@ -19,7 +19,7 @@ class StaticMeshVertexData : public VertexData {
void loadBiTangents(uint64 offset, const Array<Vector4>& data);
void loadColors(uint64 offset, const Array<Vector4>& data);
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual void init(Gfx::PGraphics graphics) override;
virtual void destroy() override;
virtual void bindBuffers(Gfx::PRenderCommand command) override;
@@ -32,6 +32,9 @@ class StaticMeshVertexData : public VertexData {
virtual void resizeBuffers() override;
virtual void updateBuffers() override;
void swapOut();
void swapIn();
Gfx::OShaderBuffer positions;
Array<Vector4> positionData;
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
@@ -44,6 +47,7 @@ class StaticMeshVertexData : public VertexData {
Array<Vector4> biTangentData;
Gfx::OShaderBuffer colors;
Array<Vector4> colorData;
bool swappedOut = false;
Gfx::ODescriptorLayout descriptorLayout;
Gfx::PDescriptorSet descriptorSet;
};