Reducing memory usage
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@@ -19,7 +19,7 @@ class StaticMeshVertexData : public VertexData {
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void loadBiTangents(uint64 offset, const Array<Vector4>& data);
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void loadColors(uint64 offset, const Array<Vector4>& data);
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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virtual void init(Gfx::PGraphics graphics) override;
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virtual void destroy() override;
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virtual void bindBuffers(Gfx::PRenderCommand command) override;
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@@ -32,6 +32,9 @@ class StaticMeshVertexData : public VertexData {
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virtual void resizeBuffers() override;
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virtual void updateBuffers() override;
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void swapOut();
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void swapIn();
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Gfx::OShaderBuffer positions;
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Array<Vector4> positionData;
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Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
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@@ -44,6 +47,7 @@ class StaticMeshVertexData : public VertexData {
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Array<Vector4> biTangentData;
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Gfx::OShaderBuffer colors;
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Array<Vector4> colorData;
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bool swappedOut = false;
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Gfx::ODescriptorLayout descriptorLayout;
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Gfx::PDescriptorSet descriptorSet;
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};
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