Reducing memory usage
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@@ -61,7 +61,7 @@ DEFINE_REF(DestructionManager)
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class CommandBoundResource {
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public:
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CommandBoundResource(PGraphics graphics) : graphics(graphics) {}
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CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
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virtual ~CommandBoundResource() {
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if (isCurrentlyBound())
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abort();
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@@ -72,6 +72,7 @@ class CommandBoundResource {
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protected:
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PGraphics graphics;
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std::string name;
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uint64 bindCount = 0;
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};
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DEFINE_REF(CommandBoundResource)
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