Seele is now a submodule for testing

This commit is contained in:
2025-07-01 21:31:36 +02:00
parent 59b73420d6
commit 64d4edccd6
3 changed files with 4 additions and 3 deletions
+2 -2
View File
@@ -26,8 +26,8 @@ static Gfx::OGraphics graphics;
int main() {
std::string gameName = "MeshShadingDemo";
std::filesystem::path outputPath = fmt::format("../../{0}Game", gameName);
std::filesystem::path sourcePath = fmt::format("../../{0}", gameName);
std::filesystem::path outputPath = fmt::format("../../../../{0}Game", gameName);
std::filesystem::path sourcePath = fmt::format("../../../../{0}", gameName);
#ifdef WIN32
std::string libraryEnding = "dll";
#elif __APPLE__
@@ -1,4 +1,5 @@
#include "GameInterface.h"
#include <dlfcn.h>
using namespace Seele;