Seele is now a submodule for testing

This commit is contained in:
2025-07-01 21:31:36 +02:00
parent 59b73420d6
commit 64d4edccd6
3 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -157,7 +157,7 @@ else()
endif() endif()
add_custom_target(SeeleEngine ALL add_custom_target(SeeleEngine ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/res $<TARGET_FILE_DIR:Engine> COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res $<TARGET_FILE_DIR:Engine>
COMMAND_EXPAND_LISTS COMMAND_EXPAND_LISTS
DEPENDS Editor dll_copy) DEPENDS Editor dll_copy)
+2 -2
View File
@@ -26,8 +26,8 @@ static Gfx::OGraphics graphics;
int main() { int main() {
std::string gameName = "MeshShadingDemo"; std::string gameName = "MeshShadingDemo";
std::filesystem::path outputPath = fmt::format("../../{0}Game", gameName); std::filesystem::path outputPath = fmt::format("../../../../{0}Game", gameName);
std::filesystem::path sourcePath = fmt::format("../../{0}", gameName); std::filesystem::path sourcePath = fmt::format("../../../../{0}", gameName);
#ifdef WIN32 #ifdef WIN32
std::string libraryEnding = "dll"; std::string libraryEnding = "dll";
#elif __APPLE__ #elif __APPLE__
@@ -1,4 +1,5 @@
#include "GameInterface.h" #include "GameInterface.h"
#include <dlfcn.h>
using namespace Seele; using namespace Seele;