Seele is now a submodule for testing
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@@ -157,7 +157,7 @@ else()
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endif()
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add_custom_target(SeeleEngine ALL
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/res $<TARGET_FILE_DIR:Engine>
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res $<TARGET_FILE_DIR:Engine>
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COMMAND_EXPAND_LISTS
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DEPENDS Editor dll_copy)
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@@ -26,8 +26,8 @@ static Gfx::OGraphics graphics;
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int main() {
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std::string gameName = "MeshShadingDemo";
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std::filesystem::path outputPath = fmt::format("../../{0}Game", gameName);
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std::filesystem::path sourcePath = fmt::format("../../{0}", gameName);
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std::filesystem::path outputPath = fmt::format("../../../../{0}Game", gameName);
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std::filesystem::path sourcePath = fmt::format("../../../../{0}", gameName);
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#ifdef WIN32
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std::string libraryEnding = "dll";
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#elif __APPLE__
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@@ -1,4 +1,5 @@
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#include "GameInterface.h"
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#include <dlfcn.h>
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using namespace Seele;
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