Fixing synchronization problem between descriptor sets and command buffers
This commit is contained in:
@@ -36,7 +36,7 @@ public:
|
||||
virtual void executeCommands(Array<PRenderCommand> commands) = 0;
|
||||
|
||||
virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
|
||||
virtual PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) = 0;
|
||||
virtual PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
|
||||
virtual PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) = 0;
|
||||
virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
|
||||
virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
|
||||
|
||||
Reference in New Issue
Block a user