Fixing synchronization problem between descriptor sets and command buffers

This commit is contained in:
Dynamitos
2020-11-03 01:18:30 +01:00
parent 799ba20d49
commit 65caae9e21
24 changed files with 203 additions and 58 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ public:
virtual void executeCommands(Array<PRenderCommand> commands) = 0;
virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
virtual PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) = 0;
virtual PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
virtual PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) = 0;
virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;