Fixing synchronization problem between descriptor sets and command buffers

This commit is contained in:
Dynamitos
2020-11-03 01:18:30 +01:00
parent 799ba20d49
commit 65caae9e21
24 changed files with 203 additions and 58 deletions
@@ -97,6 +97,15 @@ struct IndexBufferCreateInfo
{
}
};
struct UniformBufferCreateInfo
{
BulkResourceData resourceData;
uint8 bDynamic : 1;
UniformBufferCreateInfo()
: resourceData(), bDynamic(0)
{
}
};
struct ShaderCreateInfo
{
//It's possible to input multiple source files for materials or vertexFactories