Fixing synchronization problem between descriptor sets and command buffers
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@@ -97,6 +97,15 @@ struct IndexBufferCreateInfo
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{
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}
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};
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struct UniformBufferCreateInfo
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{
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BulkResourceData resourceData;
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uint8 bDynamic : 1;
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UniformBufferCreateInfo()
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: resourceData(), bDynamic(0)
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{
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}
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};
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struct ShaderCreateInfo
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{
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//It's possible to input multiple source files for materials or vertexFactories
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