Fixing synchronization problem between descriptor sets and command buffers

This commit is contained in:
Dynamitos
2020-11-03 01:18:30 +01:00
parent 799ba20d49
commit 65caae9e21
24 changed files with 203 additions and 58 deletions
+3 -1
View File
@@ -499,7 +499,9 @@ public:
virtual void endFrame() = 0;
virtual void onWindowCloseEvent() = 0;
virtual PTexture2D getBackBuffer() = 0;
virtual void setKeyCallback(std::function<void(KeyCode, KeyAction, KeyModifier)> callback) = 0;
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) = 0;
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) = 0;
virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) = 0;
SeFormat getSwapchainFormat() const
{
return pixelFormat;