Fixing synchronization problem between descriptor sets and command buffers
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@@ -241,14 +241,19 @@ void ShaderBuffer::unlock()
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}
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}
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UniformBuffer::UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData)
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: Vulkan::ShaderBuffer(graphics, resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, resourceData.owner)
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, Gfx::UniformBuffer(graphics->getFamilyMapping(), resourceData)
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
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: Vulkan::ShaderBuffer(graphics, createInfo.resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.resourceData.owner)
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, Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.resourceData)
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, dedicatedStagingBuffer(nullptr)
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{
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if (resourceData.data != nullptr)
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if(createInfo.bDynamic)
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{
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dedicatedStagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(createInfo.resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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}
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if (createInfo.resourceData.data != nullptr)
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{
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void *data = lock();
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std::memcpy(data, resourceData.data, resourceData.size);
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std::memcpy(data, createInfo.resourceData.data, createInfo.resourceData.size);
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unlock();
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}
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}
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@@ -257,6 +262,35 @@ UniformBuffer::~UniformBuffer()
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{
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}
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void* UniformBuffer::lock(bool bWriteOnly)
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{
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if(dedicatedStagingBuffer != nullptr)
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{
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return dedicatedStagingBuffer->getMappedPointer();
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}
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return ShaderBuffer::lock(bWriteOnly);
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}
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void UniformBuffer::unlock()
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{
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if(dedicatedStagingBuffer != nullptr)
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{
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dedicatedStagingBuffer->flushMappedMemory();
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(ShaderBuffer::currentOwner)->getCommands();
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VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
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VkBufferCopy region;
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std::memset(®ion, 0, sizeof(VkBufferCopy));
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region.size = ShaderBuffer::size;
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vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(ShaderBuffer::currentOwner)->submitCommands();
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}
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else
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{
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ShaderBuffer::unlock();
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}
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}
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void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
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{
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Gfx::QueueOwnedResource::transferOwnership(newOwner);
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