Fixing synchronization problem between descriptor sets and command buffers
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@@ -82,14 +82,7 @@ void Graphics::endRenderPass()
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void Graphics::executeCommands(Array<Gfx::PRenderCommand> commands)
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{
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Array<VkCommandBuffer> cmdBuffers(commands.size());
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for (uint32 i = 0; i < commands.size(); ++i)
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{
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PSecondaryCmdBuffer buf = commands[i].cast<SecondaryCmdBuffer>();
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buf->end();
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cmdBuffers[i] = buf->getHandle();
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}
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vkCmdExecuteCommands(getGraphicsCommands()->getCommands()->getHandle(), cmdBuffers.size(), cmdBuffers.data());
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getGraphicsCommands()->getCommands()->executeCommands(commands);
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}
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Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
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@@ -98,7 +91,7 @@ Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
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return result;
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}
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Gfx::PUniformBuffer Graphics::createUniformBuffer(const BulkResourceData &bulkData)
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Gfx::PUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
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{
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PUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
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return uniformBuffer;
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