Fixing synchronization problem between descriptor sets and command buffers
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@@ -48,7 +48,7 @@ public:
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virtual void executeCommands(Array<Gfx::PRenderCommand> commands) override;
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virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
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virtual Gfx::PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) override;
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virtual Gfx::PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
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virtual Gfx::PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) override;
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virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
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virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
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