Fixing synchronization problem between descriptor sets and command buffers

This commit is contained in:
Dynamitos
2020-11-03 01:18:30 +01:00
parent 799ba20d49
commit 65caae9e21
24 changed files with 203 additions and 58 deletions
+5 -5
View File
@@ -12,14 +12,14 @@ Seele::WindowManager::WindowManager()
info.width = 4096;
info.height = 4096;
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
BulkResourceData resourceData;
resourceData.size = 4096;
resourceData.data = new uint8[4096];
UniformBufferCreateInfo uniformInitializer;
uniformInitializer.resourceData.size = 4096;
uniformInitializer.resourceData.data = new uint8[4096];
for (int i = 0; i < 4096; ++i)
{
resourceData.data[i] = (uint8)i;
uniformInitializer.resourceData.data[i] = (uint8)i;
}
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(resourceData);
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(uniformInitializer);
}
Seele::WindowManager::~WindowManager()