Fixing synchronization problem between descriptor sets and command buffers
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@@ -120,10 +120,10 @@ void Material::compile()
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if(uniformDataSize != 0)
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{
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uniformData = new uint8[uniformDataSize];
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BulkResourceData resourceData;
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resourceData.data = uniformData;
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resourceData.size = uniformDataSize;
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uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(resourceData);
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UniformBufferCreateInfo uniformInitializer;
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uniformInitializer.resourceData.data = uniformData;
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uniformInitializer.resourceData.size = uniformDataSize;
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uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(uniformInitializer);
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}
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layout->create();
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descriptorSet = layout->allocatedDescriptorSet();
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@@ -30,10 +30,10 @@ void MaterialInstance::save()
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void MaterialInstance::load()
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{
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baseMaterial = nullptr; // TODO: actually load the file
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BulkResourceData resourceData;
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resourceData.size = baseMaterial->uniformDataSize;
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resourceData.data = nullptr;
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uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(resourceData);
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UniformBufferCreateInfo uniformInitializer;
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uniformInitializer.resourceData.size = baseMaterial->uniformDataSize;
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uniformInitializer.resourceData.data = nullptr;
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uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(uniformInitializer);
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descriptorSet = baseMaterial->layout->allocatedDescriptorSet();
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}
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