Fixing synchronization problem between descriptor sets and command buffers
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@@ -39,10 +39,11 @@ void Scene::addPrimitiveComponent(PPrimitiveComponent comp)
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data.actorWorldPosition = Vector4(comp->getTransform().getPosition(), 1);
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data.localToWorld = comp->getRenderMatrix();
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data.worldToLocal = glm::inverse(data.localToWorld);
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BulkResourceData createInfo;
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createInfo.data = reinterpret_cast<uint8*>(&data);
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createInfo.owner = Gfx::QueueType::GRAPHICS;
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createInfo.size = sizeof(data);
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UniformBufferCreateInfo createInfo;
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createInfo.resourceData.data = reinterpret_cast<uint8*>(&data);
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createInfo.resourceData.owner = Gfx::QueueType::GRAPHICS;
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createInfo.resourceData.size = sizeof(data);
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createInfo.bDynamic = true;
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Gfx::PUniformBuffer uniformBuffer = graphics->createUniformBuffer(createInfo);
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for(auto& element : batch.elements)
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{
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