More fixes
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@@ -20,13 +20,11 @@ struct AABB
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for(int i = 0; i < 8; ++i)
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{
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float3 adjusted = corners[i].xyz / corners[i].w;
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if(adjusted.z > 0)
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if(frustum.pointInside(adjusted))
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{
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if(frustum.pointInside(adjusted))
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{
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return true;
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}
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return true;
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}
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}
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return false;
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}
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