it at least does something

This commit is contained in:
Dynamitos
2025-02-28 16:56:51 +09:00
parent f73cc61693
commit 67b4a533f2
40 changed files with 440 additions and 413 deletions
@@ -29,7 +29,9 @@ class DepthCullingPass : public RenderPass {
Array<uint32> mipOffsets;
Array<UVector2> mipDims;
constexpr static std::string DEPTHTEXTURE_NAME = "depthTexture";
Gfx::OShaderBuffer depthMipBuffer;
constexpr static std::string DEPTHMIP_NAME = "depthMip";
Gfx::RenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::ODescriptorLayout depthAttachmentLayout;