it at least does something
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Graphics/Query.h"
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#include "Math/Vector.h"
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#include "RenderPass.h"
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namespace Seele {
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@@ -26,9 +27,11 @@ class VisibilityPass : public RenderPass {
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Gfx::OPipelineStatisticsQuery query;
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Gfx::PTimestampQuery timestamps;
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constexpr static std::string VISIBILITY_NAME = "visibilityTexture";
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// Holds culling information for every meshlet for each instance
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Gfx::OShaderBuffer cullingBuffer;
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glm::uvec3 threadGroupSize;
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constexpr static std::string CULLINGBUFFER_NAME = "cullingBuffer";
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UVector threadGroupSize;
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};
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DEFINE_REF(VisibilityPass)
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} // namespace Seele
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