some transparency
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Asset.h"
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#include "TextureAsset.h"
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namespace Seele {
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class LevelAsset : public Asset {
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@@ -12,5 +13,6 @@ class LevelAsset : public Asset {
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virtual void load(ArchiveBuffer& buffer) override;
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private:
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Array<OTextureAsset> lightMaps;
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};
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} // namespace Seele
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@@ -4,8 +4,8 @@
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namespace Seele {
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namespace Component {
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struct PointLight {
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Vector4 positionWS;
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// Vector4 positionVS;
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// give the lights a radius so that they are not actual points
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Vector4 positionWSRadius;
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Vector4 colorRange;
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};
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} // namespace Component
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