Adding metal headers
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@@ -1,4 +1,6 @@
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#include "Graphics.h"
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#include "Metal/MTLDevice.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#define NS_PRIVATE_IMPLEMENTATION
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#define CA_PRIVATE_IMPLEMENTATION
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#define MTL_PRIVATE_IMPLEMENTATION
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@@ -19,6 +21,7 @@ Graphics::~Graphics()
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}
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void Graphics::init(GraphicsInitializer initializer)
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{
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device = MTL::CreateSystemDefaultDevice();
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}
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Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
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@@ -1,5 +1,4 @@
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#pragma once
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#include "Foundation/Foundation.hpp"
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#include "Metal/Metal.hpp"
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#include "Graphics/Graphics.h"
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@@ -54,7 +53,6 @@ public:
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
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protected:
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MTL::Device* device;
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NS::Application* app;
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};
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} // namespace Metal
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} // namespace Seele
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