Fixing mesh import

This commit is contained in:
Dynamitos
2024-04-23 23:21:30 +02:00
parent 72336aa64f
commit 6b91568423
13 changed files with 103 additions and 18 deletions
+30 -5
View File
@@ -243,8 +243,8 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
Array<Vector> colors(mesh->mNumVertices);
StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
for (uint32 i = 0; i < mesh->mNumVertices; ++i)
#pragma omp parallel for
for (int32 i = 0; i < mesh->mNumVertices; ++i)
{
positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
if (mesh->HasTextureCoords(0))
@@ -275,7 +275,6 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
colors[i] = Vector(1, 1, 1);
}
}
MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
vertexData->loadPositions(id, positions);
vertexData->loadTexCoords(id, texCoords);
@@ -285,7 +284,8 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
vertexData->loadColors(id, colors);
Array<uint32> indices(mesh->mNumFaces * 3);
for (size_t faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
#pragma omp parallel for
for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
{
indices[faceIndex * 3 + 0] = mesh->mFaces[faceIndex].mIndices[0];
indices[faceIndex * 3 + 1] = mesh->mFaces[faceIndex].mIndices[1];
@@ -349,6 +349,27 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
});
}
}
Matrix4 convertMatrix(aiMatrix4x4 matrix)
{
return Matrix4(
matrix.a1, matrix.a2, matrix.a3, matrix.a4,
matrix.b1, matrix.b2, matrix.b3, matrix.b4,
matrix.c1, matrix.c2, matrix.c3, matrix.c4,
matrix.d1, matrix.d2, matrix.d3, matrix.d4
);
}
Matrix4 MeshLoader::loadNodeTransform(aiNode* node)
{
Matrix4 parent = Matrix4(1);
if (node->mParent != nullptr)
{
parent = loadNodeTransform(node->mParent);
}
return parent * convertMatrix(node->mTransformation);
}
void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
{
std::cout << "Starting to import "<<args.filePath<< std::endl;
@@ -382,13 +403,17 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
{
for(uint32 i = 0; i < meshNode->mNumMeshes; ++i)
{
if (globalMeshes[meshNode->mMeshes[i]] == nullptr)
{
continue;
}
meshes.add(std::move(globalMeshes[meshNode->mMeshes[i]]));
meshes.back()->transform = loadNodeTransform(meshNode);
}
}
meshAsset->meshes = std::move(meshes);
meshAsset->physicsMesh = std::move(collider);
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
ArchiveBuffer archive;
+2
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@@ -6,6 +6,7 @@
struct aiScene;
struct aiTexel;
struct aiNode;
namespace Seele
{
DECLARE_REF(Mesh)
@@ -29,6 +30,7 @@ private:
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
Matrix4 loadNodeTransform(aiNode* node);
void import(MeshImportArgs args, PMeshAsset meshAsset);
Gfx::PGraphics graphics;
};
+4 -4
View File
@@ -57,10 +57,10 @@ int main() {
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.blend",
// .importPath = "Whitechapel"
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.blend",
.importPath = "Whitechapel"
});
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1920;