Fixing mesh import
This commit is contained in:
@@ -150,5 +150,6 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
createInfo.entryPoint = "fragmentMain";
|
||||
collection.fragmentShader = graphics->createFragmentShader(createInfo);
|
||||
}
|
||||
collection.pipelineLayout->create();
|
||||
shaders[perm] = std::move(collection);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user