Shaders are not compiling anymore...

This commit is contained in:
Dynamitos
2023-12-02 10:55:00 +01:00
parent 9114a6f252
commit 6c156d3bc2
23 changed files with 190 additions and 148 deletions
+1 -2
View File
@@ -17,10 +17,9 @@ ParameterBlock<LightCullingData> pLightCullingData;
[shader("pixel")]
float4 fragmentMain(in FragmentParameter params) : SV_Target
{
MaterialParameter materialParams = params.getMaterialParameter();
LightingParameter lightingParams = params.getLightingParameter();
let brdf = pMaterial.prepare(materialParams);
let brdf = pMaterial.prepare(params.getMaterialParameter());
float3 result = float3(0, 0, 0);
for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
{