Shaders are not compiling anymore...

This commit is contained in:
Dynamitos
2023-12-02 10:55:00 +01:00
parent 9114a6f252
commit 6c156d3bc2
23 changed files with 190 additions and 148 deletions
+5 -9
View File
@@ -6,17 +6,13 @@ namespace Seele
{
namespace Gfx
{
class DescriptorBinding
struct DescriptorBinding
{
public:
DescriptorBinding();
DescriptorBinding(const DescriptorBinding& other);
DescriptorBinding& operator=(const DescriptorBinding& other);
uint32 binding;
SeDescriptorType descriptorType;
uint32 descriptorCount;
uint32 binding = 0;
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_MAX_ENUM;
uint32 descriptorCount = 0x7fff;
SeDescriptorBindingFlags bindingFlags = 0;
SeShaderStageFlags shaderStages;
SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
};
DEFINE_REF(DescriptorBinding)