Shaders are not compiling anymore...
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@@ -32,6 +32,17 @@ Graphics::Graphics()
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Graphics::~Graphics()
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{
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vkDeviceWaitIdle(handle);
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graphicsCommands = nullptr;
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computeCommands = nullptr;
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transferCommands = nullptr;
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dedicatedTransferCommands = nullptr;
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pipelineCache = nullptr;
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allocator = nullptr;
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destructionManager = nullptr;
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stagingManager = nullptr;
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allocatedFramebuffers.clear();
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shaderCompiler = nullptr;
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vkDestroyDevice(handle, nullptr);
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DestroyDebugReportCallbackEXT(instance, nullptr, callback);
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vkDestroyInstance(instance, nullptr);
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