Shaders are not compiling anymore...
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@@ -37,9 +37,9 @@ PipelineCache::PipelineCache(PGraphics graphics, const std::string& cacheFilePat
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PipelineCache::~PipelineCache()
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{
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VkDeviceSize cacheSize;
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vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, nullptr);
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VK_CHECK(vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, nullptr));
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Array<uint8> cacheData(cacheSize);
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vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, cacheData.data());
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VK_CHECK(vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, cacheData.data()));
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std::ofstream stream(cacheFile, std::ios::binary);
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stream.write((char*)cacheData.data(), cacheSize);
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stream.flush();
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