Shaders are not compiling anymore...
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@@ -2,7 +2,8 @@
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#include "Graphics.h"
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#include "Framebuffer.h"
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#include "Texture.h"
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#include "RenderPass.h"
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#include "Resources.h"
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#include "Command.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -125,7 +126,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
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RenderPass::~RenderPass()
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{
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vkDestroyRenderPass(graphics->getDevice(), renderPass, nullptr);
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graphics->getDestructionManager()->queueRenderPass(graphics->getGraphicsCommands()->getCommands(), renderPass);
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}
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uint32 RenderPass::getFramebufferHash()
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