Shaders are not compiling anymore...

This commit is contained in:
Dynamitos
2023-12-02 10:55:00 +01:00
parent 9114a6f252
commit 6c156d3bc2
23 changed files with 190 additions and 148 deletions
+8 -11
View File
@@ -22,19 +22,16 @@ void Window::addView(PView view)
void Window::render()
{
while(owner->isActive())
gfxHandle->beginFrame();
for(auto& view : views)
{
gfxHandle->beginFrame();
for(auto& view : views)
{
view->beginUpdate();
view->update();
view->commitUpdate();
view->prepareRender();
view->render();
}
gfxHandle->endFrame();
view->beginUpdate();
view->update();
view->commitUpdate();
view->prepareRender();
view->render();
}
gfxHandle->endFrame();
}
Gfx::PWindow Window::getGfxHandle()
+12 -9
View File
@@ -11,19 +11,22 @@ WindowManager::~WindowManager()
{
}
PWindow WindowManager::addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo)
OWindow WindowManager::addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo)
{
OWindow window = new Window(this, graphics->createWindow(createInfo));
PWindow ref = window;
windows.add(std::move(window));
return ref;
windows.add(window);
return window;
}
void WindowManager::render()
{
for (auto& window : windows)
{
window->render();
}
}
void WindowManager::notifyWindowClosed(PWindow window)
{
windows.remove(windows.find([window] (const OWindow& w) { return window == w; }));
if(windows.empty())
{
exit(0);
}
windows.remove(window);
}
+4 -3
View File
@@ -10,15 +10,16 @@ class WindowManager
public:
WindowManager();
~WindowManager();
PWindow addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo);
OWindow addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo);
void render();
void notifyWindowClosed(PWindow window);
inline bool isActive() const
bool isActive() const
{
return windows.size();
}
private:
Array<OWindow> windows;
Array<PWindow> windows;
};
DEFINE_REF(WindowManager)
} // namespace Seele