Shaders are not compiling anymore...
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@@ -11,19 +11,22 @@ WindowManager::~WindowManager()
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{
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}
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PWindow WindowManager::addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo)
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OWindow WindowManager::addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo)
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{
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OWindow window = new Window(this, graphics->createWindow(createInfo));
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PWindow ref = window;
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windows.add(std::move(window));
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return ref;
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windows.add(window);
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return window;
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}
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void WindowManager::render()
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{
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for (auto& window : windows)
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{
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window->render();
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}
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}
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void WindowManager::notifyWindowClosed(PWindow window)
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{
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windows.remove(windows.find([window] (const OWindow& w) { return window == w; }));
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if(windows.empty())
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{
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exit(0);
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}
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windows.remove(window);
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}
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