Window resizing works
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+4
-20
@@ -29,28 +29,12 @@ struct Rect
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//Unsigned int
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struct URect
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{
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URect()
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: size(0, 0), offset(0, 0)
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{
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}
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URect(uint32 sizeX, uint32 sizeY, uint32 offsetX, uint32 offsetY)
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: size(sizeX, sizeY), offset(offsetX, offsetY)
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{
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}
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URect(UVector2 size, UVector2 offset)
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: size(size), offset(offset)
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{
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}
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bool isEmpty() const
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{
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return size.x == 0 || size.y == 0;
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}
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UVector2 size;
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UVector2 offset;
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UVector2 size = UVector2(0);
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UVector2 offset = UVector2(0);
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};
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struct Rect3D
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{
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Vector size;
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Vector offset;
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Vector size = Vector(0);
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Vector offset = Vector(0);
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};
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} // namespace Seele
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