Lot more Metal changes
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@@ -19,8 +19,12 @@ struct Phong : IBRDF
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__init()
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{
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baseColor = float3(0, 0, 0);
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alpha = 1;
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specular = float3(0, 0, 0);
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normal = float3(0, 0, 1);
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ambient = float3(0, 0, 0);
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shininess = 0;
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}
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float3 evaluate(float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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@@ -58,8 +62,12 @@ struct BlinnPhong : IBRDF
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__init()
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{
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baseColor = float3(0, 0, 0);
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alpha = 1;
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specularColor = float3(0, 0, 0);
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normal = float3(0, 0, 1);
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shininess = 0;
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ambient = float3(0, 0, 0);
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}
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float3 evaluate(float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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@@ -94,6 +102,7 @@ struct CelShading : IBRDF
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__init()
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{
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baseColor = float3(0, 0, 0);
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alpha = 1;
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normal = float3(0, 0, 1);
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}
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@@ -140,6 +149,7 @@ struct CookTorrance : IBRDF
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__init()
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{
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baseColor = float3(0, 0, 0);
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alpha = 1;
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normal = float3(0, 0, 1);
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roughness = 0;
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