Lot more Metal changes

This commit is contained in:
Dynamitos
2024-08-28 17:54:14 +02:00
parent e3b06dfb22
commit 6eb114e892
40 changed files with 1634 additions and 1737 deletions
+78 -127
View File
@@ -18,41 +18,26 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
}
BufferAllocation::~BufferAllocation() {
if (buffer != nullptr) {
buffer->release();
}
if (buffer != nullptr) {
buffer->release();
}
}
void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags , Gfx::SeAccessFlags, Gfx::SePipelineStageFlags)
{
void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags) {}
}
void BufferAllocation::transferOwnership(Gfx::QueueType) {}
void BufferAllocation::transferOwnership(Gfx::QueueType)
{
}
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
std::memcpy((uint8*)buffer->contents() + regionOffset, ptr, regionSize);
}
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
std::memcpy(ptr, (uint8*)buffer->contents() + regionOffset, regionSize);
}
void* BufferAllocation::map()
{
return buffer->contents();
}
void* BufferAllocation::map() { return buffer->contents(); }
void BufferAllocation::unmap()
{
}
void BufferAllocation::unmap() {}
Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared, uint32 clearValue)
@@ -62,34 +47,33 @@ Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, G
}
Buffer::~Buffer() {
for (size_t i = 0; i < buffers.size(); ++i) {
// TODO
}
for (size_t i = 0; i < buffers.size(); ++i) {
// TODO
}
}
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
getAlloc()->updateContents(regionOffset, regionSize, ptr);
}
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
getAlloc()->readContents(regionOffset, regionSize, ptr);
}
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) { getAlloc()->readContents(regionOffset, regionSize, ptr); }
void Buffer::rotateBuffer(uint64 size, bool preserveContents)
{
if(size == 0)
void* Buffer::map() { return getAlloc()->map(); }
void Buffer::unmap() { return getAlloc()->unmap(); }
void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
if (size == 0)
return;
assert(dynamic);
for(uint32 i = 0; i < buffers.size(); ++i) {
if(buffers[i]->isCurrentlyBound()) {
for (uint32 i = 0; i < buffers.size(); ++i) {
if (buffers[i]->isCurrentlyBound()) {
continue;
}
if(buffers[i]->size < size) {
if (buffers[i]->size < size) {
createBuffer(size, i);
}
if(preserveContents) {
if (preserveContents) {
copyBuffer(currentBuffer, i);
}
currentBuffer = i;
@@ -97,153 +81,123 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents)
}
buffers.add(nullptr);
createBuffer(size, buffers.size() - 1);
if(preserveContents) {
if (preserveContents) {
copyBuffer(currentBuffer, buffers.size() - 1);
}
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, uint32 destIndex)
{
void Buffer::createBuffer(uint64 size, uint32 destIndex) {
buffers[destIndex] = new BufferAllocation(graphics, name, size);
if(createCleared) {
if (createCleared) {
std::memset(buffers[destIndex]->map(), clearValue, buffers[destIndex]->size);
}
}
void Buffer::copyBuffer(uint64 src, uint64 dest)
{
if(src == dest) {
void Buffer::copyBuffer(uint64 src, uint64 dest) {
if (src == dest) {
return;
}
std::memcpy(buffers[dest]->map(), buffers[src]->map(), buffers[src]->size);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner)
{
getAlloc()->transferOwnership(newOwner);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner) { getAlloc()->transferOwnership(newOwner); }
void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
getAlloc()->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &createInfo)
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
createInfo.name) {
if(createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
createInfo.name) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
VertexBuffer::~VertexBuffer() {}
void VertexBuffer::updateRegion(DataSource update) {
void *data = getHandle()->contents();
std::memcpy((char *)data + update.offset, update.data, update.size);
void VertexBuffer::updateRegion(uint64 offset, uint64 size, void* data) { getAlloc()->updateContents(offset, size, data); }
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::download(Array<uint8> &buffer) {
void *data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
}
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &createInfo)
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size,
Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {
}
Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {}
IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8> &buffer) {
void *data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
createInfo.dynamic, createInfo.name) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
createInfo.dynamic, createInfo.name) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
UniformBuffer::~UniformBuffer() {}
void UniformBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void UniformBuffer::rotateBuffer(uint64 size) { Metal::Buffer::rotateBuffer(size); }
void UniformBuffer::updateContents(const DataSource &sourceData) {
if (sourceData.size > 0 && sourceData.data != nullptr) {
Metal::Buffer::rotateBuffer(sourceData.size);
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
void UniformBuffer::updateContents(uint64 offset, uint64 size, void* data) {
if (size > 0 && data != nullptr) {
Metal::Buffer::rotateBuffer(size);
getAlloc()->updateContents(offset, size, data);
}
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &createInfo)
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT, createInfo.sourceData.owner,
createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
ShaderBuffer::~ShaderBuffer() {}
void ShaderBuffer::readContents(Array<uint8>& data) {
data.resize(getSize());
getAlloc()->readContents(0, data.size(), data.data());
}
void ShaderBuffer::readContents(uint64 offset, uint64 size, void* data) { getAlloc()->readContents(offset, size, data); }
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
if (createInfo.sourceData.data == nullptr) {
void ShaderBuffer::updateContents(uint64 offset, uint64 size, void* data) {
if (data == nullptr) {
return;
}
// We always want to update, as the contents could be different on the GPU
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
if (size > 0 && data != nullptr) {
getAlloc()->updateContents(offset, size, data);
}
}
void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
@@ -251,18 +205,15 @@ void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
Metal::Buffer::rotateBuffer(size, preserveContents);
}
void* ShaderBuffer::map() { return Metal::Buffer::map(); }
void ShaderBuffer::clear() {
std::memset(getAlloc()->map(), 0, getSize());
}
void ShaderBuffer::unmap() { Metal::Buffer::unmap(); }
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Metal::Buffer::transferOwnership(newOwner);
}
void ShaderBuffer::clear() { std::memset(getAlloc()->map(), 0, getSize()); }
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}