Lot more Metal changes
This commit is contained in:
@@ -18,41 +18,26 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
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}
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BufferAllocation::~BufferAllocation() {
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if (buffer != nullptr) {
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buffer->release();
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}
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if (buffer != nullptr) {
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buffer->release();
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}
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}
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void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags , Gfx::SeAccessFlags, Gfx::SePipelineStageFlags)
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{
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void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags, Gfx::SeAccessFlags, Gfx::SePipelineStageFlags) {}
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}
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void BufferAllocation::transferOwnership(Gfx::QueueType) {}
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void BufferAllocation::transferOwnership(Gfx::QueueType)
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{
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}
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void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
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{
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void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
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std::memcpy((uint8*)buffer->contents() + regionOffset, ptr, regionSize);
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}
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void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
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{
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void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
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std::memcpy(ptr, (uint8*)buffer->contents() + regionOffset, regionSize);
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}
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void* BufferAllocation::map()
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{
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return buffer->contents();
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}
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void* BufferAllocation::map() { return buffer->contents(); }
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void BufferAllocation::unmap()
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{
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}
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void BufferAllocation::unmap() {}
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Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
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bool createCleared, uint32 clearValue)
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@@ -62,34 +47,33 @@ Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, G
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}
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Buffer::~Buffer() {
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for (size_t i = 0; i < buffers.size(); ++i) {
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// TODO
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}
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for (size_t i = 0; i < buffers.size(); ++i) {
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// TODO
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}
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}
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void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
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{
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void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
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getAlloc()->updateContents(regionOffset, regionSize, ptr);
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}
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void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
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{
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getAlloc()->readContents(regionOffset, regionSize, ptr);
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}
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void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) { getAlloc()->readContents(regionOffset, regionSize, ptr); }
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void Buffer::rotateBuffer(uint64 size, bool preserveContents)
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{
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if(size == 0)
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void* Buffer::map() { return getAlloc()->map(); }
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void Buffer::unmap() { return getAlloc()->unmap(); }
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void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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if (size == 0)
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return;
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assert(dynamic);
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for(uint32 i = 0; i < buffers.size(); ++i) {
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if(buffers[i]->isCurrentlyBound()) {
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for (uint32 i = 0; i < buffers.size(); ++i) {
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if (buffers[i]->isCurrentlyBound()) {
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continue;
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}
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if(buffers[i]->size < size) {
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if (buffers[i]->size < size) {
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createBuffer(size, i);
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}
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if(preserveContents) {
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if (preserveContents) {
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copyBuffer(currentBuffer, i);
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}
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currentBuffer = i;
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@@ -97,153 +81,123 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents)
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}
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buffers.add(nullptr);
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createBuffer(size, buffers.size() - 1);
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if(preserveContents) {
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if (preserveContents) {
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copyBuffer(currentBuffer, buffers.size() - 1);
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}
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currentBuffer = buffers.size() - 1;
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}
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void Buffer::createBuffer(uint64 size, uint32 destIndex)
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{
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void Buffer::createBuffer(uint64 size, uint32 destIndex) {
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buffers[destIndex] = new BufferAllocation(graphics, name, size);
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if(createCleared) {
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if (createCleared) {
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std::memset(buffers[destIndex]->map(), clearValue, buffers[destIndex]->size);
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}
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}
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void Buffer::copyBuffer(uint64 src, uint64 dest)
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{
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if(src == dest) {
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void Buffer::copyBuffer(uint64 src, uint64 dest) {
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if (src == dest) {
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return;
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}
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std::memcpy(buffers[dest]->map(), buffers[src]->map(), buffers[src]->size);
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}
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void Buffer::transferOwnership(Gfx::QueueType newOwner)
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{
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getAlloc()->transferOwnership(newOwner);
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}
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void Buffer::transferOwnership(Gfx::QueueType newOwner) { getAlloc()->transferOwnership(newOwner); }
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void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
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{
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void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
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getAlloc()->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VertexBuffer::VertexBuffer(PGraphics graphics,
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const VertexBufferCreateInfo &createInfo)
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
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Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
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createInfo.name) {
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if(createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
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createInfo.name) {
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if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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}
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}
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VertexBuffer::~VertexBuffer() {}
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void VertexBuffer::updateRegion(DataSource update) {
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void *data = getHandle()->contents();
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std::memcpy((char *)data + update.offset, update.data, update.size);
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void VertexBuffer::updateRegion(uint64 offset, uint64 size, void* data) { getAlloc()->updateContents(offset, size, data); }
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void VertexBuffer::download(Array<uint8>& buffer) {
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void* data = getHandle()->contents();
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buffer.resize(getSize());
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std::memcpy(buffer.data(), data, getSize());
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}
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void VertexBuffer::download(Array<uint8> &buffer) {
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void *data = getHandle()->contents();
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buffer.resize(getSize());
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std::memcpy(buffer.data(), data, getSize());
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}
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void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
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void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
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Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess,
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void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
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Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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IndexBuffer::IndexBuffer(PGraphics graphics,
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const IndexBufferCreateInfo &createInfo)
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
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Metal::Buffer(graphics, createInfo.sourceData.size,
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Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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createInfo.sourceData.owner, false, createInfo.name) {
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}
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Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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createInfo.sourceData.owner, false, createInfo.name) {}
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IndexBuffer::~IndexBuffer() {}
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void IndexBuffer::download(Array<uint8> &buffer) {
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void *data = getHandle()->contents();
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buffer.resize(getSize());
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std::memcpy(buffer.data(), data, getSize());
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}
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void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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void IndexBuffer::download(Array<uint8>& buffer) {
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void* data = getHandle()->contents();
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buffer.resize(getSize());
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std::memcpy(buffer.data(), data, getSize());
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}
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void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
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void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
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Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess,
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void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
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Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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UniformBuffer::UniformBuffer(PGraphics graphics,
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const UniformBufferCreateInfo &createInfo)
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
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Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
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createInfo.dynamic, createInfo.name) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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createInfo.dynamic, createInfo.name) {
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if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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}
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}
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UniformBuffer::~UniformBuffer() {}
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void UniformBuffer::rotateBuffer(uint64 size) {
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Metal::Buffer::rotateBuffer(size);
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}
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void UniformBuffer::rotateBuffer(uint64 size) { Metal::Buffer::rotateBuffer(size); }
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void UniformBuffer::updateContents(const DataSource &sourceData) {
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if (sourceData.size > 0 && sourceData.data != nullptr) {
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Metal::Buffer::rotateBuffer(sourceData.size);
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getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
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void UniformBuffer::updateContents(uint64 offset, uint64 size, void* data) {
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if (size > 0 && data != nullptr) {
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Metal::Buffer::rotateBuffer(size);
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getAlloc()->updateContents(offset, size, data);
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}
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
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void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
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Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess,
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void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
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Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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ShaderBuffer::ShaderBuffer(PGraphics graphics,
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const ShaderBufferCreateInfo &createInfo)
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ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
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Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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createInfo.sourceData.owner, createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT, createInfo.sourceData.owner,
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createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
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ShaderBuffer::~ShaderBuffer() {}
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void ShaderBuffer::readContents(Array<uint8>& data) {
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data.resize(getSize());
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getAlloc()->readContents(0, data.size(), data.data());
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}
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void ShaderBuffer::readContents(uint64 offset, uint64 size, void* data) { getAlloc()->readContents(offset, size, data); }
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void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
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if (createInfo.sourceData.data == nullptr) {
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void ShaderBuffer::updateContents(uint64 offset, uint64 size, void* data) {
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if (data == nullptr) {
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return;
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}
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// We always want to update, as the contents could be different on the GPU
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if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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if (size > 0 && data != nullptr) {
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getAlloc()->updateContents(offset, size, data);
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}
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}
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void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
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@@ -251,18 +205,15 @@ void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
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Metal::Buffer::rotateBuffer(size, preserveContents);
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}
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void* ShaderBuffer::map() { return Metal::Buffer::map(); }
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void ShaderBuffer::clear() {
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std::memset(getAlloc()->map(), 0, getSize());
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}
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void ShaderBuffer::unmap() { Metal::Buffer::unmap(); }
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void ShaderBuffer::clear() { std::memset(getAlloc()->map(), 0, getSize()); }
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void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
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Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess,
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
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void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
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Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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