Fixing the maximum 2048 meshlet limit
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@@ -14,7 +14,7 @@ void Mesh::save(ArchiveBuffer& buffer) const {
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Serialization::save(buffer, vertexCount);
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Serialization::save(buffer, referencedMaterial->getFolderPath());
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Serialization::save(buffer, referencedMaterial->getName());
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vertexData->serializeMesh(id, vertexCount, buffer);
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vertexData->serializeMesh(id, buffer);
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}
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void Mesh::load(ArchiveBuffer& buffer) {
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