Fixing the maximum 2048 meshlet limit
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@@ -59,7 +59,9 @@ class LightCullingPass : public RenderPass {
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Gfx::PComputePipeline cullingEnabledPipeline;
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Gfx::OPipelineStatisticsQuery query;
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Gfx::PTimestampQuery timestamps;
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UVector4 numThreadGroups;
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UVector4 numThreads;
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PScene scene;
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};
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DEFINE_REF(LightCullingPass)
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