Fixing the maximum 2048 meshlet limit
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@@ -55,7 +55,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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.value =
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{
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.kind = slang::CompilerOptionValueKind::Int,
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.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE,
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.intValue0 = SLANG_DEBUG_INFO_LEVEL_STANDARD,
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},
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},
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{
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