It finally works
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@@ -65,12 +65,6 @@ struct PrimitiveAttributes
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uint cull: SV_CullPrimitive;
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};
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uint unpackPrimitiveIndices(uint index)
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{
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uint32_t packed = pScene.primitiveIndices[index / 4];
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return (packed >> (index % 4)) & 0xff;
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}
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[numthreads(MESH_GROUP_SIZE, 1, 1)]
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[outputtopology("triangle")]
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[shader("mesh")]
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