It finally works
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@@ -8,8 +8,8 @@ namespace Gfx {
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struct DescriptorBinding {
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uint32 binding = 0;
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SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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SeImageViewType textureType;
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uint32 descriptorCount = 0x7fff;
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SeImageViewType textureType = SE_IMAGE_VIEW_TYPE_2D;
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uint32 descriptorCount = 1;
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SeDescriptorBindingFlags bindingFlags = 0;
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SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
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Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
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