View culling is stupid
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@@ -558,7 +558,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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globalMeshes[meshIndex]->blas = graphics->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
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.mesh = globalMeshes[meshIndex],
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});
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vertexData->registerBottomLevelAccelerationStructure(globalMeshes[meshIndex]->blas);
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//vertexData->registerBottomLevelAccelerationStructure(globalMeshes[meshIndex]->blas);
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});
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}
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getThreadPool().runAndWait(std::move(work));
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