View culling is stupid
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@@ -48,6 +48,6 @@ void Camera::buildViewMatrix() {
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Vector lookAt = eyePos + getTransform().getForward();
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viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
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cameraPos = eyePos;
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cameraForward = -getTransform().getForward();
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cameraForward = getTransform().getForward();
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bNeedsViewBuild = false;
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}
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