View culling is stupid
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@@ -298,7 +298,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
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.rasterizationState =
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{
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.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
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.cullMode = Gfx::SE_CULL_MODE_NONE,
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.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
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},
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.colorBlend =
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{
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@@ -310,6 +310,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
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},
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},
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},
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};
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pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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}
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