View culling is stupid

This commit is contained in:
Dynamitos
2024-10-22 13:31:58 +02:00
parent bbb774d9df
commit 72e60cfe30
11 changed files with 118 additions and 76 deletions
@@ -298,7 +298,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
.rasterizationState =
{
.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
.cullMode = Gfx::SE_CULL_MODE_NONE,
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
},
.colorBlend =
{
@@ -310,6 +310,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
},
},
},
};
pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
}