Implementing graphics layer changes in metal
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@@ -227,7 +227,7 @@ void AssetRegistry::initialize(const std::filesystem::path& _rootFolder, Gfx::PG
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this->assetRoot = new AssetFolder("");
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if (!std::filesystem::exists(rootFolder))
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{
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std::filesystem::create_directories(rootFolder);
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//std::filesystem::create_directories(rootFolder);
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}
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else if (!std::filesystem::is_directory(rootFolder))
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{
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