Implementing graphics layer changes in metal

This commit is contained in:
Dynamitos
2025-08-14 18:28:33 +02:00
parent 7ab9e8a5e5
commit 757b75aaf3
12 changed files with 393 additions and 181 deletions
+1 -1
View File
@@ -152,7 +152,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
layout->addMapping("pResources", 4);
layout->addMapping("pRayTracingParams", 5);
}
layout->addMapping("pVertexData", 1);
//layout->addMapping("pVertexData", 1);
// layout->addMapping("pWaterMaterial", 1);
}