Implementing graphics layer changes in metal
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@@ -152,7 +152,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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layout->addMapping("pResources", 4);
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layout->addMapping("pRayTracingParams", 5);
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}
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layout->addMapping("pVertexData", 1);
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//layout->addMapping("pVertexData", 1);
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// layout->addMapping("pWaterMaterial", 1);
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}
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