Fixing transparency
This commit is contained in:
@@ -55,7 +55,8 @@ class Graphics {
|
||||
virtual OWindow createWindow(const WindowCreateInfo& createInfo) = 0;
|
||||
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
|
||||
|
||||
virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, PViewport renderArea) = 0;
|
||||
virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, PViewport renderArea,
|
||||
std::string name = "") = 0;
|
||||
virtual void beginRenderPass(PRenderPass renderPass) = 0;
|
||||
virtual void endRenderPass() = 0;
|
||||
virtual void waitDeviceIdle() = 0;
|
||||
|
||||
Reference in New Issue
Block a user