Fixing transparency
This commit is contained in:
@@ -17,8 +17,8 @@ uint64 VertexData::meshletCount = 0;
|
||||
|
||||
void VertexData::resetMeshData() {
|
||||
std::unique_lock l(materialDataLock);
|
||||
transparentInstanceData.clear();
|
||||
transparentMeshData.clear();
|
||||
instanceData.clear();
|
||||
instanceMeshData.clear();
|
||||
rayTracingScene.clear();
|
||||
for (auto& mat : materialData) {
|
||||
for (auto& inst : mat.instances) {
|
||||
@@ -47,6 +47,7 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
|
||||
.inverseTransformMatrix = glm::inverse(transformMatrix),
|
||||
};
|
||||
|
||||
referencedInstance->updateDescriptor();
|
||||
if (mat->hasTransparency()) {
|
||||
auto params = referencedInstance->getMaterialOffsets();
|
||||
transparentData.add(TransparentDraw{
|
||||
@@ -54,15 +55,15 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
|
||||
.vertexData = this,
|
||||
.offsets =
|
||||
{
|
||||
.instanceOffset = static_cast<uint32>(transparentInstanceData.size()),
|
||||
.instanceOffset = static_cast<uint32>(instanceData.size()),
|
||||
.textureOffset = params.textureOffset,
|
||||
.samplerOffset = params.samplerOffset,
|
||||
.floatOffset = params.floatOffset,
|
||||
},
|
||||
.worldPosition = Vector(inst.transformMatrix[3]),
|
||||
});
|
||||
transparentInstanceData.add(inst);
|
||||
transparentMeshData.add(data);
|
||||
instanceData.add(inst);
|
||||
instanceMeshData.add(data);
|
||||
return;
|
||||
}
|
||||
if (materialData.size() <= mat->getId()) {
|
||||
@@ -82,7 +83,6 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
|
||||
matInstanceData.instanceData.add(inst);
|
||||
matInstanceData.instanceMeshData.add(data);
|
||||
matInstanceData.cullingOffsets.add(meshletOffset);
|
||||
referencedInstance->updateDescriptor();
|
||||
for (size_t i = 0; i < 0; ++i) {
|
||||
auto bounding = meshlets[data.meshletOffset + i].bounding;
|
||||
StaticArray<Vector, 8> corners;
|
||||
@@ -126,9 +126,6 @@ void VertexData::updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Compo
|
||||
void VertexData::createDescriptors() {
|
||||
std::unique_lock l(materialDataLock);
|
||||
|
||||
instanceData.clear();
|
||||
instanceMeshData.clear();
|
||||
|
||||
Array<uint32> cullingOffsets;
|
||||
for (auto& mat : materialData) {
|
||||
for (auto& instance : mat.instances) {
|
||||
@@ -185,24 +182,6 @@ void VertexData::createDescriptors() {
|
||||
instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
transparentInstanceDataBuffer->rotateBuffer(sizeof(InstanceData) * transparentInstanceData.size());
|
||||
transparentInstanceDataBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(InstanceData) * transparentInstanceData.size(),
|
||||
.data = (uint8*)transparentInstanceData.data(),
|
||||
},
|
||||
});
|
||||
|
||||
transparentMeshDataBuffer->rotateBuffer(sizeof(MeshData) * transparentMeshData.size());
|
||||
transparentMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(MeshData) * transparentMeshData.size(),
|
||||
.data = (uint8*)transparentMeshData.data(),
|
||||
},
|
||||
});
|
||||
|
||||
instanceDataLayout->reset();
|
||||
descriptorSet = instanceDataLayout->allocateDescriptorSet();
|
||||
descriptorSet->updateBuffer(0, instanceBuffer);
|
||||
@@ -370,16 +349,6 @@ void VertexData::init(Gfx::PGraphics _graphics) {
|
||||
.dynamic = true,
|
||||
.name = "MeshDataBuffer",
|
||||
});
|
||||
|
||||
transparentInstanceDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.dynamic = true,
|
||||
.name = "TransparentInstanceBuffer",
|
||||
});
|
||||
transparentMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.dynamic = true,
|
||||
.name = "TransparentMeshBuffer",
|
||||
});
|
||||
|
||||
resizeBuffers();
|
||||
graphics->getShaderCompiler()->registerVertexData(this);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user