Fixing transparency

This commit is contained in:
Dynamitos
2024-07-17 09:33:37 +02:00
parent f55a2a03d2
commit 75e9bc899c
11 changed files with 101 additions and 83 deletions
+2 -2
View File
@@ -145,8 +145,8 @@ Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreate
}
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport renderArea) {
return new RenderPass(this, std::move(layout), std::move(dependencies), renderArea);
Gfx::PViewport renderArea, std::string name) {
return new RenderPass(this, std::move(layout), std::move(dependencies), renderArea, name);
}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
PRenderPass rp = renderPass.cast<RenderPass>();
+1 -1
View File
@@ -35,7 +35,7 @@ class Graphics : public Gfx::Graphics {
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport renderArea) override;
Gfx::PViewport renderArea, std::string name) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
+10 -1
View File
@@ -11,7 +11,7 @@ using namespace Seele;
using namespace Seele::Vulkan;
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies,
Gfx::PViewport viewport)
Gfx::PViewport viewport, std::string name)
: Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), graphics(graphics) {
renderArea.extent.width = viewport->getWidth();
renderArea.extent.height = viewport->getHeight();
@@ -200,6 +200,15 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
};
VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_RENDER_PASS,
.objectHandle = (uint64)renderPass,
.pObjectName = name.c_str(),
};
assert(!name.empty());
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
}
RenderPass::~RenderPass() {
+1 -2
View File
@@ -2,12 +2,11 @@
#include "Graphics.h"
#include "Graphics/RenderTarget.h"
namespace Seele {
namespace Vulkan {
class RenderPass : public Gfx::RenderPass {
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport, std::string name);
virtual ~RenderPass();
uint32 getFramebufferHash();
void endRenderPass();