Fixing transparency
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@@ -145,8 +145,8 @@ Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreate
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}
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Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
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Gfx::PViewport renderArea) {
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return new RenderPass(this, std::move(layout), std::move(dependencies), renderArea);
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Gfx::PViewport renderArea, std::string name) {
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return new RenderPass(this, std::move(layout), std::move(dependencies), renderArea, name);
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}
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void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
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PRenderPass rp = renderPass.cast<RenderPass>();
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