Fixing transparency
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@@ -35,7 +35,7 @@ class Graphics : public Gfx::Graphics {
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virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
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virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
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Gfx::PViewport renderArea) override;
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Gfx::PViewport renderArea, std::string name) override;
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virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
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virtual void endRenderPass() override;
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virtual void waitDeviceIdle() override;
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