Fixing transparency

This commit is contained in:
Dynamitos
2024-07-17 09:33:37 +02:00
parent f55a2a03d2
commit 75e9bc899c
11 changed files with 101 additions and 83 deletions
+1 -2
View File
@@ -2,12 +2,11 @@
#include "Graphics.h"
#include "Graphics/RenderTarget.h"
namespace Seele {
namespace Vulkan {
class RenderPass : public Gfx::RenderPass {
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport, std::string name);
virtual ~RenderPass();
uint32 getFramebufferHash();
void endRenderPass();