Fixing transparency
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@@ -2,12 +2,11 @@
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#include "Graphics.h"
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#include "Graphics/RenderTarget.h"
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namespace Seele {
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namespace Vulkan {
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class RenderPass : public Gfx::RenderPass {
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public:
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RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
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RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport, std::string name);
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virtual ~RenderPass();
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uint32 getFramebufferHash();
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void endRenderPass();
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