Trying to fix everything

This commit is contained in:
Dynamitos
2024-10-15 21:35:52 +02:00
parent 62d6662ad1
commit 7623d647ee
17 changed files with 1540 additions and 1137 deletions
+40 -21
View File
@@ -281,27 +281,27 @@ void MeshUpdater::init(Gfx::PGraphics gfx, Gfx::PDescriptorLayout viewParamsLayo
graphics->beginShaderCompilation(ShaderCompilationInfo{
.name = "CBTCompute",
.modules = {"CBTCompute"},
.modules = {"CBTCompute", "LEB"},
.entryPoints =
{
{"reset", "CBTCompute"},
{"classify", "CBTCompute"},
{"split", "CBTCompute"},
{"prepareIndirect", "CBTCompute"},
{"allocate", "CBTCompute"},
{"bisect", "CBTCompute"},
{"propagateBisect", "CBTCompute"},
{"prepareSimplify", "CBTCompute"},
{"simplify", "CBTCompute"},
{"propagateSimplify", "CBTCompute"},
{"reducePrePass", "CBTCompute"},
{"reduceFirstPass", "CBTCompute"},
{"reduceSecondPass", "CBTCompute"},
{"bisectorIndexation", "CBTCompute"},
{"prepareBisectorIndirect", "CBTCompute"},
{"validate", "CBTCompute"},
{"clearLeb", "CBTCompute"},
{"evaluateLeb", "CBTCompute"},
{"Reset", "CBTCompute"},
{"Classify", "CBTCompute"},
{"Split", "CBTCompute"},
{"PrepareIndirect", "CBTCompute"},
{"Allocate", "CBTCompute"},
{"Bisect", "CBTCompute"},
{"PropagateBisect", "CBTCompute"},
{"PrepareSimplify", "CBTCompute"},
{"Simplify", "CBTCompute"},
{"PropagateSimplify", "CBTCompute"},
{"ReducePrePass", "CBTCompute"},
{"ReduceFirstPass", "CBTCompute"},
{"ReduceSecondPass", "CBTCompute"},
{"BisectorIndexation", "CBTCompute"},
{"PrepareBisectorIndirect", "CBTCompute"},
{"Validate", "CBTCompute"},
{"ClearBuffer", "LEB"},
{"EvaluateLEB", "LEB"},
},
.rootSignature = pipelineLayout,
});
@@ -412,9 +412,11 @@ void MeshUpdater::evaluateLeb(const BaseMesh& baseMesh, CBTMesh& mesh, Gfx::PDes
clearCmd->bindPipeline(lebClear);
clearCmd->bindDescriptor(set);
clearCmd->dispatch((mesh.totalNumElements * 3 + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE, 1, 1);
graphics->executeCommands(std::move(clearCmd));
mesh.currentVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
set->updateBuffer(GEOMETRY_CB, 0, geometryBuffer);
set->updateBuffer(UPDATE_CB, 0, updateBuffer);
@@ -432,7 +434,7 @@ void MeshUpdater::evaluateLeb(const BaseMesh& baseMesh, CBTMesh& mesh, Gfx::PDes
evalCmd->pushConstants(Gfx::SE_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(uint32), &val);
evalCmd->dispatchIndirect(mesh.indirectDispatchBuffer, complete ? 0 : sizeof(uint32) * 6);
graphics->executeCommands(std::move(evalCmd));
mesh.currentVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
mesh.lebVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
@@ -456,7 +458,6 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
set->updateBuffer(HEAP_ID_BUFFER, 0, mesh.heapIDBuffer);
set->updateBuffer(BISECTOR_DATA_BUFFER, 0, mesh.updateBuffer);
set->updateBuffer(CLASSIFICATION_BUFFER, 0, mesh.classificationBuffer);
set->updateBuffer(DEBUG_BUFFER, 0, debugBuffer);
set->writeChanges();
Gfx::OComputeCommand classifyCmd = graphics->createComputeCommand("Classify");
classifyCmd->bindPipeline(classify);
@@ -482,6 +483,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// split pass
{
Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
@@ -494,6 +496,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
set->updateBuffer(NEIGHBOURS_BUFFER, 0, currentNeighborsBuffer);
set->updateBuffer(MEMORY_BUFFER, 0, memoryBuffer);
set->updateBuffer(ALLOCATE_BUFFER, 0, mesh.allocateBuffer);
set->updateBuffer(DEBUG_BUFFER, 0, debugBuffer);
set->writeChanges();
Gfx::OComputeCommand splitCmd = graphics->createComputeCommand("Split");
splitCmd->bindPipeline(split);
@@ -502,7 +505,10 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
graphics->executeCommands(std::move(splitCmd));
mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
mesh.allocateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// prepare indirect pass
{
@@ -518,6 +524,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Allocate Pass
{
@@ -539,6 +546,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// copy
currentNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
@@ -546,6 +554,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
graphics->copyBuffer(currentNeighborsBuffer, nextNeighborsBuffer);
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
graphics->waitDeviceIdle();
// bisect
{
@@ -570,6 +579,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Prepare indirect pass
{
@@ -585,6 +595,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// propagate split pass
{
@@ -604,6 +615,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// prepare simplify
{
@@ -625,6 +637,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
mesh.simplificationBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Prepare Indirect Simplify
{
@@ -640,6 +653,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Simplify Pass
{
@@ -663,6 +677,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Prepare Indirect Propagate Simplify
{
@@ -678,6 +693,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Propagate Simplify Pass
{
@@ -698,6 +714,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
// Update Tree
{
@@ -730,10 +747,12 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
mesh.gpuCBT.bufferArray[0]->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
graphics->waitDeviceIdle();
mesh.currentNeighborsBufferIdx = nextNeighborsBufferIdx;
prepareIndirection(mesh, geometryCB);
graphics->waitDeviceIdle();
}
void MeshUpdater::validation(const CBTMesh& mesh, Gfx::PUniformBuffer geometryCB) {
+3 -2
View File
@@ -327,6 +327,7 @@ struct GeometryCB {
uint32 totalNumVertices;
};
struct UpdateCB {
Matrix4 viewProjectionMatrix;
float triangleSize;
uint32_t maxSubdivisionDepth;
float fov;
@@ -355,10 +356,10 @@ constexpr int64 BISECT_ELEMENT = 1;
constexpr int64 SIMPLIFY_ELEMENT = 2;
constexpr int64 MERGED_ELEMENT = 3;
struct BisectorData {
uint32 subdivisionPattern;
UVector indices;
uint32 subdivisionPattern;
uint32 problematicNeighbor;
uint32 bisectorState;
-1
View File
@@ -97,7 +97,6 @@ struct ShaderBufferCreateInfo {
DataSource sourceData = DataSource();
uint64 numElements = 1;
uint32 clearValue = 0;
uint8 createCleared = 0;
Gfx::SeBufferUsageFlags usage = 0;
std::string name = "Unnamed";
};
+1 -1
View File
@@ -99,7 +99,7 @@ void BasePass::beginFrame(const Component::Camera& cam) {
transparentCulling = lightCullingLayout->allocateDescriptorSet();
//waterRenderer->beginFrame();
terrainRenderer->beginFrame(viewParamsSet);
terrainRenderer->beginFrame(viewParamsSet, cam);
// Debug vertices
{
@@ -10,11 +10,19 @@ using namespace Seele;
TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout,
Gfx::PDescriptorSet viewParamsSet)
: graphics(graphics), scene(scene) {
//Gfx::OPipelineLayout test = graphics->createPipelineLayout();
//graphics->beginShaderCompilation(ShaderCompilationInfo{
// .modules = {"CompileTest"},
// .entryPoints = {{"Reset", "CompileTest"}},
// .rootSignature = test,
//});
//graphics->createComputeShader({0});
meshUpdater.init(graphics, viewParamsLayout);
lebCache.init(graphics, 5);
CBT<18> cbt;
CPUMesh cpuMesh = generateCPUMesh(cbt.numElements());
plainMesh.gpuCBT.lastLevelSize = cbt.lastLevelSize();
plainMesh.gpuCBT.bufferCount = 2;
for (uint32 i = 0; i < 2; ++i) {
uint32 bufferSize = cbt.bufferSize(i);
uint32 elementSize = cbt.elementSize(i);
@@ -74,7 +82,6 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
{
.size = sizeof(BisectorData) * cpuMesh.totalNumElements,
},
.usage = Gfx::SE_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
.name = "UpdateBuffer",
});
plainMesh.classificationBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
@@ -151,6 +158,8 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
},
.name = "LebVertexBuffer",
});
plainMesh.lebVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
plainMesh.currentVertexBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
@@ -213,6 +222,7 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
geometryBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
UpdateCB updateCB = {
.viewProjectionMatrix = Matrix4(0),
.triangleSize = 10.0f,
.maxSubdivisionDepth = 63,
.fov = 70.0f,
@@ -234,7 +244,7 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
{
{"vert", "TerrainPass"},
{"frag", "TerrainPass"},
{"deform", "TerrainPass"},
{"EvaluateDeformation", "TerrainPass"},
},
.rootSignature = meshUpdater.pipelineLayout,
});
@@ -245,20 +255,47 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
.computeShader = deformCS,
.pipelineLayout = meshUpdater.pipelineLayout,
});
graphics->waitDeviceIdle();
meshUpdater.resetBuffers(plainMesh);
graphics->waitDeviceIdle();
meshUpdater.prepareIndirection(plainMesh, geometryBuffer);
graphics->waitDeviceIdle();
meshUpdater.evaluateLeb(baseMesh, plainMesh, viewParamsSet, geometryBuffer, updateBuffer, lebCache.getLebMatrixBuffer(), true, true);
graphics->waitDeviceIdle();
applyDeformation(viewParamsSet);
graphics->waitDeviceIdle();
}
TerrainRenderer::~TerrainRenderer() {}
static bool first = true;
void TerrainRenderer::beginFrame(Gfx::PDescriptorSet viewParamsSet) {
void TerrainRenderer::beginFrame(Gfx::PDescriptorSet viewParamsSet, const Component::Camera& cam) {
UpdateCB updateCB = {
.viewProjectionMatrix = viewport->getProjectionMatrix() * cam.getViewMatrix(),
.triangleSize = 10.0f,
.maxSubdivisionDepth = 63,
.fov = 70.0f,
.farPlaneDistance = 1000.0f,
};
updateBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData =
{
.size = sizeof(UpdateCB),
.data = (uint8*)&updateCB,
},
.name = "UpdateCB",
});
updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
graphics->waitDeviceIdle();
meshUpdater.update(plainMesh, viewParamsSet, geometryBuffer, updateBuffer);
graphics->waitDeviceIdle();
meshUpdater.evaluateLeb(baseMesh, plainMesh, viewParamsSet, geometryBuffer, updateBuffer, lebCache.getLebMatrixBuffer(), false, false);
graphics->waitDeviceIdle();
applyDeformation(viewParamsSet);
graphics->waitDeviceIdle();
}
Gfx::ORenderCommand TerrainRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
@@ -8,7 +8,7 @@ class TerrainRenderer {
public:
TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout, Gfx::PDescriptorSet viewParamsSet);
~TerrainRenderer();
void beginFrame(Gfx::PDescriptorSet viewParamsSet);
void beginFrame(Gfx::PDescriptorSet viewParamsSet, const Component::Camera& cam);
Gfx::ORenderCommand render(Gfx::PDescriptorSet viewParamsSet);
void setViewport(Gfx::PViewport viewport, Gfx::PRenderPass renderPass);
@@ -80,7 +80,6 @@ void VisibilityPass::publishOutputs() {
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.clearValue = 0xffffffff,
.createCleared = true,
.name = "CullingBuffer",
});
resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
+2 -2
View File
@@ -314,7 +314,7 @@ void Buffer::createBuffer(uint64 size, uint32 destIndex) {
command->bindResource(PBufferAllocation(buffers[destIndex]));
vkCmdFillBuffer(command->getHandle(), buffers[destIndex]->buffer, 0, VK_WHOLE_SIZE, clearValue);
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
}
}
@@ -417,7 +417,7 @@ void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineSt
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | createInfo.usage,
createInfo.sourceData.owner, true, createInfo.name, createInfo.createCleared, createInfo.clearValue) {
createInfo.sourceData.owner, true, createInfo.name, createInfo.sourceData.data == nullptr, createInfo.clearValue) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
+4 -5
View File
@@ -18,7 +18,6 @@ using namespace Seele;
{ \
if (diagnostics) { \
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl; \
assert(false); \
} \
}
@@ -35,15 +34,15 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
sessionDesc.flags = 0;
Array<slang::CompilerOptionEntry> option = {
{
.name = slang::CompilerOptionName::IgnoreCapabilities,
.name = slang::CompilerOptionName::Capability,
.value =
{
.kind = slang::CompilerOptionValueKind::Int,
.intValue0 = 1,
.intValue0 = globalSession->findCapability("GLSL_450"),
},
},
{
.name = slang::CompilerOptionName::EmitSpirvViaGLSL,
.name = slang::CompilerOptionName::EmitSpirvDirectly,
.value =
{
.kind = slang::CompilerOptionValueKind::Int,
@@ -89,7 +88,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
sessionDesc.preprocessorMacroCount = macros.size();
sessionDesc.preprocessorMacros = macros.data();
slang::TargetDesc targetDesc;
targetDesc.profile = globalSession->findProfile("GLSL_450");
targetDesc.profile = globalSession->findProfile("glsl_450");
targetDesc.format = target;
sessionDesc.targetCount = 1;
sessionDesc.targets = &targetDesc;