Basic shader compilation
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@@ -171,7 +171,7 @@ public:
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{
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_data = allocateArray(init.size());
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assert(_data != nullptr);
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std::uninitialized_copy(init.begin(), init.end(), begin());
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std::uninitialized_move(init.begin(), init.end(), begin());
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}
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constexpr Array(const Array &other)
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